Escape from Wizard Prison Party: Escape Room Game, Part 8 Divination Classroom Time-Turner Round!

Tuesday, December 11, 2018

** For all Escape from Wizard Prison party posts, see the Escape from Wizard Prison section of the blog HERE**

During this second round of rooms, we played off of the idea of the time-turner. The players would be revisiting their past events, looking at them from another angle, and solving what they couldn't before. This could be achieved because they found a time-turner... and a blacklight flashlight. 😉

They eye clue card the groups received in the dark arts alley led back to the divination classroom...


At this point, the time is running out, they are nearing the finish line...

There was one locked item (with a matching eye on it!) left in the divination classroom, and it had a four letter lock.

The eye on their clue card also matched the eye on the parchment with holes. The eye had significance.

The groups looked for something with relevance to an eye. This was a relatively simple task for this final hurdle, the logic puzzle that they used on the first visit to the classroom had an eye that matched the clue card AND the parchment.


The parchment matched this paper size exactly. When it was laid on top of this puzzle, the three words that were revealed were, "Solve for SITS."


The four letter lock was opened with the word SITS.

See, this one was quite simple!


This bag held only two items:

One clue card, a RAT.
An eighth and final key that matched the first seven.

Now... as this game progressed, the groups were collecting these small keys. Each conquered step included a key. Once they received the blacklight, they also noticed that each of these keys had a number on them (1-8).

In the first room, the wizard shops, there was a bag with a time-turner on it. This bag was locked with a hasp that had 8 matching locks AND a letter lock. This was the final locked item they have not yet broken. With mere minutes (or less!) left... back to the wizard shops!



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