Escape from Wizard Prison Party: Escape Room Game, Part 7 Dark Arts Time-Turner Round!

Tuesday, December 4, 2018

** For all Escape from Wizard Prison party posts, see the Escape from Wizard Prison section of the blog HERE**

During this second round of rooms, we played off of the idea of the time-turner. The players would be revisiting their past events, looking at them from another angle, and solving what they couldn't before. This could be achieved because they found a time-turner... and a blacklight flashlight. 😉

The shrunken head clue card in the Common Room led to the dark arts alley.


The group immediately went to the shrunken head they found in the first round for more clues. That shrunken head did not hold any additional information.

Upon closer examination of the room with the blacklight, they found another shrunken head. The second shop window in the alley had a plexiglass panel over the window to prevent the groups from touching anything in this display. Inside this window display, there were several potion bottles. One of the bottles is in the shape of a shrunken head.


The blacklight illuminated a rune on this bottle...


Using the rune clues that they found in the first round, this rune solved for a three digit number.

The Ancient Rune book lock box that they were unable to open in the first round of the dark arts alley had a three digit lock... so they used this new 3 digit code to unlock the Ancient Rune book box.


The Ancient Rune lock box contained:

ONE new clue card, an eye.
A seventh small key that matched the first six.
A piece of parchment with three holes cut out. The parchment contained an eye that matched the clue card on a long side of the page (eye not shown, as it was on the opposite side of the paper that is not pictured). 

They eye led back to the divination classroom!




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