Escape from Wizard Prison Party: Escape Room Game, Part 5 Common Room Time-Turner Round!

Monday, November 19, 2018

** For all Escape from Wizard Prison party posts, see the Escape from Wizard Prison section of the blog HERE**

The puzzle box in the Common Room was the turning point of the escape room.


The puzzle box contained:

ONE new clue card, a watch.
A time turner.
A BLACKLIGHT FLASHLIGHT.

For those who are not very familiar with Harry Potter, the time turner was a necklace that Hermione Granger was given to turn back time for her classes. When Sirius Black needed to be saved, Harry and Hermione used the time turner to go back into time (three turns should do it!) and retrace their steps to change the past and save Sirius.

This time turner was a hint of what was to come... but first, the watch!

There was a second puzzle box in the room that had three dials on the lid. The dials each had a dot, and could be rotated around like a clock.


With the new blacklight in hand, the group could look at the room in a new light... literally.

The Common Room had a message board full of flyers. One of the flyers was for the quidditch team practice schedule. The practice schedule had a list of times. A LOT of times. Without the blacklight, we wouldn't know which ones would be relevant, but with the blacklight, three times were underlined.


When the three dials on the box were turned to 9:00, 6:00, & 3:00, the box was opened.


This puzzle box contained:
ONE new clue card, a divination ball with an eye.
A small silver key.
A fifth small key that matched the first four.

The new clue card led back to the divination classroom... retracing our steps.

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